#include "backgroundloader.h"

BackgroundLoader::BackgroundLoader(QObject* parent)
    : QObject(parent) {
    pool_.setMaxThreadCount(std::max(1, QThread::idealThreadCount() - 1));
}

void BackgroundLoader::submitOriginal(const QString& /*fileIdentity*/, int /*pageIndex*/, int /*dpiBucket*/, int /*priority*/) {
    // Skeleton; implementation will hook into disk/Poppler rendering later
}


